#include "mapdraw.h"

using namespace std;


void createRandomTerrain(const Size& size, vector<int>& terrain)
{
	terrain.resize(size.width * size.height);

}


void drawHexTerrain(SDL_Surface *surface, SDL_Rect drect, const HexTileset& tileset, const vector<int>& terrain, const Point& offset)
{
}
